Sunday, December 4, 2011

BatRep Brit Pars vs American Tank Company

A friend (Mike) and I have been doing Blue-on-Blue "training" missions for a while. Each time we get a little further. First only lasted 1 1/2 turns....then we made it to 3 turns and then last Friday we not only made it to 7 turns we actually finished the game. It was a long game...almost 5 hours...mostly because we are both still pretty new at this and had to look a lot of stuff up. It also my first time using Frost and his special rules and it was Mike's first go with an American Tank Company. Normally he runs American Armored Rifles Battle was Cauldron and my brave Brit Paras were the defenders. Cauldron puts 1/2 my force in the center of the map. They have successfully infiltrated behind enemy lines and established a defensive position. The rest of my force would come on no earlier than turn 3 with delayed reserves. I did have 1 platoon standing by for an immediate ambush. The Americans placed half their platoons around my position at random and the rest of theirs would come on with normal reserves starting on turn one. Each side was 1500 points. The map was a road running across the middle of the short edge of the board through a little town with hills and woods and wheat fields all around that. I wanted to take my camera, but forgot and then about turn 2 I remembered my IPhone and started taking pictures (sorry for any quality issues). We do have some unpainted units as we are both still growing our forces and we had to use a stream to proxy for the road.




US Tank Company 4th Armored Division
  • CiC (Sherman)
  • 2IC (Sherman)
  • Sherman Platoon (x4)
  • Sherman Platoon (x4)
  • Stuart Platoon
  • Armored Pioneers
  • Armored 81mm Mortars
Brit Para Frost's Perimeter Force
  • Frost (Super-Uber Hero)
  • CIC/ 2IC and 3 PIATs
  • Para Infantry Platoon
  • Para Infantry Platoon
  • Para Assault Platoon (with PIAT and 1 Flamethrower Team)
  • HMG Platoon
  • 6lber AT Platoon
  • 6lber AT Platoon
  • 75mm Field Artillery Battery (8 guns)













SETUP AND DEPLOYMENT










UNITS IN RESERVE
US Tank Company 4th Armored Division
  • 1 Sherman Platoon Platoon
  • Stuart Platoon
  • Sherman Platoon
  • Stuart Platoon
Brit Para Frost's Perimeter Force
  • Para Assault Platoon
  • HMG Plt (2 guns)
  • 75mm Artillery Battery
  • Artillery
  • Para Assault
  • HMG











DEPLOYMENT SUMMARY
US Tank Company 4th Armored Division:- One Sherman platoon with CIC and 2IC go through the wheat fields on my right - Engineers come up over the hill in front of me (along the edge where my reserves will come) - 81mm Mortars deploy behind a hill to by front right (along the edge where my reserves will come) - Hellcats deployed along the left side closest the edge where Mike’s reserves would come in...
Brit Para Frost's Perimeter Force:- Attached 2 guns from one AT Platoon to each Para Infantry Platoon as well as one HMG I know NOW that I can not do this...the Para list does not allow for combat attachments of these and this did have an impact on the battle.  Sorry Mike  :-(    ). - 6lber AT Platoon held in Immediate Ambush









TURN 1










COMBAT CASUALTY SUMMARY
US Tank Company 4th Armored Division
  • None
Brit Para Frost's Perimeter Force











TURN 1 SUMMARY
US Tank Company 4th Armored Division:Shermans shoot at AT platoon that popped up in front of them from Immediate Ambush and Pioneers trade HMG shots with units in the town. Halftracks from Pioneers move up the hill to engage the AT platoon from the side (didn’t realize at the time these guys were out of command)
Brit Para Frost's Perimeter Force:Immediate Ambush pops in the gap between a building and a hill in front of his Sherman Platoon and his CiC and 2IC, HMGs in town trade shots with Pioneers to no effect. AT gun with Para Infantry shoots at Pioneer halftracks with no effect.









TURN 2

Hellcats move to Wheat field and go after infantry


Shermans and AT guns trade shots











COMBAT CASUALTY SUMMARY
US Tank Company 4th Armored Division
  • 1 Sherman
  • 3 Hellcats & 1 Jeep
  • 2 Pioneer halftracks and a team inside
  • None
Brit Para Frost's Perimeter Force
  • Para Infantry Squad and PIAT











TURN 2 SUMMARY
US Tank Company 4th Armored Division:Shermans come on board and join the Hellcats pounding the infantry in the town after several turns they start whittling down a few stands, but lose 3 Hellcats (we forgot the disengage rule). The CiC and 2IC and their Sherman platoon trade shoots and after several rounds of bailing and remounting lose a tank...Pioneer halftracks get as well.
Brit Para Frost's Perimeter Force:Turns 2-4 were roughly the same...AT guns and Shermans trade shots; bailing a lot of Shermans and finally getting one! The AT Gun nearby gets a pair of Pioneer halftracks Then on the Hellcats side a Sherman platoon joins them and an AT gun in the town takes out 3 Hellcats!









TURN 3








COMBAT CASUALTY SUMMARY
US Tank Company 4th Armored Division
  • 2 Sherman
  • TD Platoon Break
  • Pioneers Break
  • None
Brit Para Frost's Perimeter Force
  • Para Infantry Squad and PIAT











TURN 3 SUMMARY
US Tank Company 4th Armored Division:Shermans lose another tank and 2 more bail out on the CiC side but kill 2 guns (forgot to roll for Frost's special rule this time). Shermans on the other flank manage to take out an AT gun but Frost saves it and an infantry stand is lost instead. TD platoon lost another vehicle and break.
Brit Para Frost's Perimeter Force:Para Assault Platoon comes in and hits the dug in US Pioneers from behind and break the platoon during assault; but lose a stand in the process









TURN 4

Para Assault head towards the mortars


Brit arty come on board


Shermans, 2IC and CiC work on the 6lbers


Stuarts take out PIAT teams and prepare to join the building assault


Shermans prepare to assault the buildings









COMBAT CASUALTY SUMMARY
US Tank Company 4th Armored Division
  • Pioneer Platoon
  • TD Platoon
  • Most of the Mortar Platoon
Brit Para Frost's Perimeter Force
  • A few Para Infantry squads
  • PIATs











TURN 4 SUMMARY
US Tank Company 4th Armored Division:Mortars get surprised from behind by Brit arty direct firing and remaining mortar and PL move up the hill to hit the Para Assault Plt. Shermans and CIC/2IC continue to trade shots with AT Guns and knock one out but Frost saves it. Shermans assault and clear one building moving onto one objective...but it is contested by Paras still in a nearby building. Stuarts clear out some PIAT teams and prepare to join the Shermans. Mortar Platoon Leader kills one Para Assault team in shooting...but the Platoon Leader passes his Motivation test.
Brit Para Frost's Perimeter Force:Para Arty comes on board and 5 guns direct fire into the mortars killing 2 of them. Para Assault platoon moves after the mortars and Mr. Hotstuff Flamethrower takes out the remaining mortar, but it passes its motivation test.









TURN 5

Shermans clear one building and head for the second....and the objective! And Paras assault back!









COMBAT CASUALTY SUMMARY
US Tank Company 4th Armored Division
  • Pioneer Platoon
  • TD Platoon
  • Most of the Mortar Platoon
Brit Para Frost's Perimeter Force
  • More Para Infantry squads
  • PIATs











TURN 5 SUMMARY
US Tank Company 4th Armored Division:Shermans move into assault building on last objective and clear it...Killing Frost in the process!!!! Only the CiC is there and he can’t contest. Mortar Platoon leader fails his motivation test and that platoon breaks...Mike passes his Army motivation and can stay on board turn at least and if he passes his Army test at the start of his next turn he will win...if he fails it then he loses. Down to a single die roll
Brit Para Frost's Perimeter Force:Arty hits the Shermans and Stuarts and do no damage. Nearby infantry assault the tanks...One platoon is stopped in defensive fire, but the other platoon is able to kill one tank..but not enough.











Game Summary





Mike rolls his Army Motivation and....he fails. Americans pull back and the Brits win the day. Fantastic battle and a great opponent. We played at a new FLGS in town and a lot of folks came by to see what we were up to and were VERY interested in joining us. Awesome. We did run into a lot of rules questions and some errors that we found out we made. Will post on those later.  One bigge is that I couldnt combat attach the HMGs and 6lbers to the Infantry platoons.  Sorry Mike  :-(
Big lesson learned is BatReps taking alot of planning to make sure you get things done right.  Next time I will take better notes and more pictures  :-)








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