Sunday, September 18, 2011

First Flames of War Game

FINALLY!!!!  I got my first FoW game in on Friday...well, part of a game at least.  Ran my Brit Para Company against the American Armored Rifles of Mike...one of the guys from the demo (and who is working hard on expanding the FoW community where we live).

We played 1250 points

Brit Para

HQ & 2IC
2ea Para Plts with 2 squads each
1 Para Assault Plt (3 squads with 1 as a Flamethrower)
Recce Plt (2 squads)
Glider Pilots (2 squads)
Mortar Platoon (2 sections)
MG Plt (1 section...1 MG combat attached to each of the Para Plts)
6lber AT Section (1 gun attached to the Recce Plt and one to a Para Plt)
Typhoons as Sporadic Air Support

American Armored Rifles
2 Plts Armored Rifles
1 Plt Shermans (maybe 2 Plts?)
Mortar
Priest Self Propelled Artillery
Grasshopper Aerial  Observation Plane
think that was it

Mission was Breakthrough....Terrain had hills and wheat fields and trees.  One objective was in trees and the other was in the open on one of the trees.  Objectives become active on turn 3 when his reinforcements come in at the corner where the hill objective was ...I win if he does not have any troops within 16 inches of any objective on or after turn 6 and he wins if he controls any objective (within 4 inches) on or after turn 6.

Thought I would run the Recce Platoon to the hill objective, figuring their jeeps would get there pretty quick and then have them dig in and be supported by the 6lb AT gun.  I would then move the Glider Pilots into the second objective in the trees.  The rest of the force would hold off his main force and then fall in on the objectives as turn 6 approached.

Turn one,,,,

Mike and his Americans advanced.  Shermans close in first on the Para Plt with a MG and 6lber dug in in the woods.  Mortars and the Priests 105mm shells pound into the position.  I lose the guns jeep carrier (had it there to help move the gun out later in the game) and the entire platoon is pinned.  He fires his Shermans and the Sherman Observer tank.  No damage.  Have to love bulletproof cover and being concealed and gone to ground.  Now he assaults the tanks into the line.  The AT Gun defensive fires and bails 2 of the Shermans (he actually bailed 3, but we forget the gun was pinned so unbailed one tank).  The 6lber gets run over and destroyed in the actual assault.  I pass the motivation test to counterattack and hit the 3 Shermans with the PIAT and 2 Para Teams...nothing.  He then fails his motivation test to counterattack and withdraws his 2 unbailed Shermans leaving the 2 bailed Shermans to me which were then destroyed.  Paras consolidate back into their foxholes.

His Armored Rifles made progress towards he center of the board, but got caught in some trees and couldn't hit the 2nd para pltin the the wheat fields there...lucky for me as I had totally screwed up the deployment there and had that flank wide open...the flank where he has to enter from...go figure.

My turn...I fail to unpin the paras in the trees, but do get Air support...2 Typhoons will be coming in to support that flank.  Movement sees the Recce run to the hill...still a long way to go to get there.  Its then that realize that a jeep towing a gun only moves at 6ins while the other jeeps move at 12 in cross country.  Now way that gun is making it to the hill let alone get dug in by turn 3.  No troops on the table shoot.  Then we see something up in the sky...growing larger as it heads for the 2 remaining Shermans and the Observer Sherman....2 Typhoons open up with their cannons and actually destroy one of the Shermans!!!!!  The we see the remaining Sherman in that platoon have to run away after failing his Sole Survivor Test...pity the Observer Sherman was unhit.

That was really all we had time to do as Mike had to head to work...we fiddled with somethings...like Tanks hitting infantry int he open who doubled time last turn...30 To Hit dice  (ouch...knocked them down to the Plt leader and 2 teams.)

Lessons learned:

Don't consolidate on the objectives TOO early...I didn't pay enough attention to his main attack force.  I should have dealt better with the main threat and then fall back onto the objectives.

Recce.  The Recce did a good job, but they reached the hill Objective and dismounted by turn 2...and would not have been able to dig in before his reinforcements could have come in (and we did a test roll...they would have arrived that turn)...ouch.  Jeeps towing guns are slow!  I could only get him to cover on side of the hill by turn 3.

Line of Sight through woods.  Big revelation to both Mike and me.  If troops are inside woods they can only see 6 inches.  So if they are 1 inch in they can see 5 inches out...2 inches in 4 inches out...etc.  We had though before that troops outside woods could be any distance away and still see 6 inches into the woods....BIG difference.

Lots of fun and look forward to doing it again.

Now the Paras are back on the paint table and the Poles are in standby.  I had a long enough break from painting Denison Como Smocks.

,-)

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